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Projectile Motion Simulation Page (there are 2 simulations on this page) ________________________________________
Projectile Motion Simulation c) PhET, PhET Interactive Simulations . In the simulation below, you will be
able to launch a variety of objects out of a
cannon. You can observe how the object's
trajectory and range change as you control both the initial speed of the object
as well as its initial angle. You
should compare the results in the case of
idealized projectile motion (with air
resistance neglected or "turned off") to
the trajectory of those same objects with
air resistance "turned on". This
will help give you an intuition of how
realistic the ideal projectile motion
calculation is for different real-world
objects of different mass and size.
c)
PhET, PhET Interactive Simulations
Suggested
Exercises and Observations:
1) Start with the "Intro" page of this simulation.
2) Notice that with
the air resistance "turned off" :
3) Now "turn on" the
air resistance by selecting the checkbox in the
right-hand panel. Set the cannon angle to
45 degrees, set the pedestal height to 15
meters, and a high
initial speed of 30 m/s (67 mph).
Compare the trajectories for a baseball to a the
trajectory for a cannonball. Note the
deviation from the "ideal" trajectory with air
resistance "turned off" 4) Now repeat step
three above with a moderate initial speed of 10
m/s (22 mph). How big of a difference does
"turning on and off" air resistance make at this
lower speed compared to in step three?
5) Move from the
"Intro" page to the "Lab" page, and you will be
able to adjust the size and mass of the object
to be fired. Remember (prove to yourself) that
neither size nor mass affect the projectile
motion when we neglect air resistance. But
with air resistance "turned on", you can now
play around and see how (and how much) the
surface-area-to-mass ratio affects the
trajectory in the presence of air resistance.
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Monkey and Hunter Simulation (c) Andrew Duffy, Boston University, Dept. of Physics In the virtual demonstration below, you will perform the classic monkey-and-hunter experiment. In this experiment, you aim a dart gun at a target (the monkey) hanging in a tree. At the exact moment that you fire the dart, the monkey lets go of the tree and falls towards the ground. Will the dart hit the monkey? or will it pass above it? or below it? This experiment serves as a powerful demonstration of two important principles : (1) that all objects are "pulled downward" at the same rate by the force of gravity, and (2) motion along orthogonal axes (like horizontal motion and vertical motion) are independent. (c) Andrew Duffy,
Boston University, Dept. of Physics
Suggested
Exercises and Observations:
1) Start by selecting the options : (Aim at the Monkey) , gravity = (10.0) m/s/s , and horizontal velocity = (50) m/s. Press (Play) to fire the dart at the target. 2) Observe that by
aiming directly at the dangling monkey you will end
up hitting it, if the monkey lets go of the tree
at the exact moment you fire the dart gun.
How can we understand this result? 3) Let's "turn gravity
off" by choosing gravity = (0.0) m/s/s.
Clearly, now, aiming directly at the monkey is the
correct strategy. The dart is undeflected by
gravity (with gravity set to 0.0 m/s/s) and the
monkey simply floats in place after letting go. 4) Now let's
incrementally "turn gravity back on" by choosing
gravity = (5.0) m/s/s. Both the dart and the
monkey are slightly pulled-down (deflected) compared
to their trajectories in step three above; but both
are deflected / pulled-down at the same rate, so the
dart continues to hit the monkey. 5) Bringing gravity back
up to full Earth gravity = (10.0) m/s/s, we can try
firing the dart with [Optional /
Advanced]
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_______ Simulation (c) ________. The simulation below .... (c) _______.
Suggested
Exercises and Observations:
1) Use 2) Use 3) Notice
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External
Links to Original & Similar Simulations
(warning : these links will take you outside the UCSD webpage)
last updated : 08/22/18 |
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